
* Don't be afraid to recycle your colonists and regrow them. You will want to return them to the source at the core and then regrow them (at * If your colonists start to get unhappy, or in the yellow, monitor them closely. * When life gives you bread, some of your colonists will opt to eat poop instead.
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Just be easier to delete a wall than use a manual door. I use them, though in most cases it might Don'tīuild them until you have a good power reserve. Poweredĭoors and faster, but only block atmosphere (and I think noise) when closed. * Speaking of doors, Airlocks are slow, but block all noise and atmosphere. * Only Airlocks seem to really successfully block noise from going into other rooms. Out and they will need to be placed on normal floors, not external platforms. * Machines can be put outside to reduce noise, but you will need an airlock leading * Vents should be put on outside walls and closed immediately. * Either don't put machines in the same room as your core or move them as soon as To areas, but they seem to suffocate my colonists instead. * I tend to stay away from Oxygen Recyclers. This section is a bit of a mess and I hope to clean it up eventually. Still, I usually build at least one and surround it * The Dreamcatcher can also bring you in some passive money, though it really isn'tĪs good as the Cryptominers. It will make things much easier at the beginning. They can use a lot of power, so you may want to get Perpetual Motion as your first (You will need to place these on normal floors though, not external platforms.) You can afford yourįirst one by selling all of your medkits if you wish. * The Cryptominer will probably be your best source of income. Will be sold at your core instead of the trading pod. Some of these are the same things you can find mining, such as Gold Pots.


* Your Reclamation Probe can get you all sorts of things to sell for decent money. In my last start I even got a legendary item that sold for * Mining planets and asteroids (with enough skill) can yield things such as Gold My biowaste, at least until I get a toilet up and running.

* Selling stuff at your Trading Pod can be useful at the beginning though (I sell You some cash, but it probably won't be your main form of income, at least for long. The game will have you build a trading pod pretty near the beginning. * Try to get some form of entertainment, such as Jukebox. Will start to complain about eating the same thing over and over again. * You will also want to get crops and the kitchen stuff before long, as your colonists Once you get enough money though, get largeīatteries, as you will benefit from them. I will have more about these under Zipher. Things along the way, but this will start getting you a constant flow of money. * Start working your way to Cryptominer next.
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* This will let you send out a probe that will get you free resources such as seeds,įood, DNA, Upgrade Modules, things to sell for Zipher, and more. * The first thing you should research is Reclamation Probe (which actually researches One thing to note, you won't be able to research a lot of things until your Colonists Those at the top will be prioritized first. You can also prioritize the order of the jobs by dragging them * After researching Employment, you can turn off jobs that you don't want them to do * Look at their Loves, Hates, and Refuses. If they are Charismatic, not only does everyone like them, but they each of them like or dislike other personality types which can lead to * You want charismatic! Each colonist or ego has different personality types - eitherĪ, B, or C. I would lookĬarefully at them and their attributes before choosing them. * You will have unlimited refreshes for your first 3 colonists.
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Starmancer Cheats, Codes, Hints and Walkthroughs for PC Games.Īfter naming yourself and your station, one of the first things you will do is

Starmancer Cheats, Cheat Codes, Hints, Tips
